github.com/coder/websocket
import "github.com/coder/websocket"
Package websocket implements the RFC 6455 WebSocket protocol.
https://tools.ietf.org/html/rfc6455
Use Dial to dial a WebSocket server.
Use Accept to accept a WebSocket client.
Conn represents the resulting WebSocket connection.
The examples are the best way to understand how to correctly use the library.
The wsjson subpackage contain helpers for JSON and protobuf messages.
More documentation at https://github.com/coder/websocket.
Wasm
The client side supports compiling to Wasm. It wraps the WebSocket browser API.
See https://developer.mozilla.org/en-US/docs/Web/API/WebSocket
Some important caveats to be aware of:
- Accept always errors out
- Conn.Ping is no-op
- Conn.CloseNow is Close(StatusGoingAway, "")
- HTTPClient, HTTPHeader and CompressionMode in DialOptions are no-op
- *http.Response from Dial is &http.Response{} with a 101 status code on success
Constants
const (
// CompressionDisabled disables the negotiation of the permessage-deflate extension.
//
// This is the default. Do not enable compression without benchmarking for your particular use case first.
CompressionDisabled CompressionMode = iota
// CompressionContextTakeover compresses each message greater than 128 bytes reusing the 32 KB sliding window from
// previous messages. i.e compression context across messages is preserved.
//
// As most WebSocket protocols are text based and repetitive, this compression mode can be very efficient.
//
// The memory overhead is a fixed 32 KB sliding window, a fixed 1.2 MB flate.Writer and a sync.Pool of 40 KB flate.Reader's
// that are used when reading and then returned.
//
// Thus, it uses more memory than CompressionNoContextTakeover but compresses more efficiently.
//
// If the peer does not support CompressionContextTakeover then we will fall back to CompressionNoContextTakeover.
CompressionContextTakeover
// CompressionNoContextTakeover compresses each message greater than 512 bytes. Each message is compressed with
// a new 1.2 MB flate.Writer pulled from a sync.Pool. Each message is read with a 40 KB flate.Reader pulled from
// a sync.Pool.
//
// This means less efficient compression as the sliding window from previous messages will not be used but the
// memory overhead will be lower as there will be no fixed cost for the flate.Writer nor the 32 KB sliding window.
// Especially if the connections are long lived and seldom written to.
//
// Thus, it uses less memory than CompressionContextTakeover but compresses less efficiently.
//
// If the peer does not support CompressionNoContextTakeover then we will fall back to CompressionDisabled.
CompressionNoContextTakeover
)MessageType constants.
const (
// MessageText is for UTF-8 encoded text messages like JSON.
MessageText MessageType = iota + 1
// MessageBinary is for binary messages like protobufs.
MessageBinary
)https://www.iana.org/assignments/websocket/websocket.xhtml#close-code-number
These are only the status codes defined by the protocol.
You can define custom codes in the 3000-4999 range. The 3000-3999 range is reserved for use by libraries, frameworks and applications. The 4000-4999 range is reserved for private use.
const (
StatusNormalClosure StatusCode = 1000
StatusGoingAway StatusCode = 1001
StatusProtocolError StatusCode = 1002
StatusUnsupportedData StatusCode = 1003
// StatusNoStatusRcvd cannot be sent in a close message.
// It is reserved for when a close message is received without
// a status code.
StatusNoStatusRcvd StatusCode = 1005
// StatusAbnormalClosure is exported for use only with Wasm.
// In non Wasm Go, the returned error will indicate whether the
// connection was closed abnormally.
StatusAbnormalClosure StatusCode = 1006
StatusInvalidFramePayloadData StatusCode = 1007
StatusPolicyViolation StatusCode = 1008
StatusMessageTooBig StatusCode = 1009
StatusMandatoryExtension StatusCode = 1010
StatusInternalError StatusCode = 1011
StatusServiceRestart StatusCode = 1012
StatusTryAgainLater StatusCode = 1013
StatusBadGateway StatusCode = 1014
// StatusTLSHandshake is only exported for use with Wasm.
// In non Wasm Go, the returned error will indicate whether there was
// a TLS handshake failure.
StatusTLSHandshake StatusCode = 1015
)Variables
ErrMessageTooBig is returned when a message exceeds the read limit.
var ErrMessageTooBig = errors.New("websocket: message too big")Functions
func Accept(w http.ResponseWriter, r *http.Request, opts *AcceptOptions) (*Conn, error)
Accept accepts a WebSocket handshake from a client and upgrades the connection to a WebSocket.
Accept will not allow cross origin requests by default. See the InsecureSkipVerify and OriginPatterns options to allow cross origin requests.
Accept will write a response to w on all errors.
Note that using the http.Request Context after Accept returns may lead to unexpected behavior (see http.Hijacker).
Example
{
fn := http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
c, err := websocket.Accept(w, r, nil)
if err != nil {
log.Println(err)
return
}
defer c.CloseNow()
ctx, cancel := context.WithTimeout(r.Context(), time.Second*10)
defer cancel()
var v any
err = wsjson.Read(ctx, c, &v)
if err != nil {
log.Println(err)
return
}
c.Close(websocket.StatusNormalClosure, "")
})
err := http.ListenAndServe("localhost:8080", fn)
log.Fatal(err)
}func CloseStatus(err error) StatusCode
CloseStatus is a convenience wrapper around Go 1.13's errors.As to grab the status code from a CloseError.
-1 will be returned if the passed error is nil or not a CloseError.
Example
{
ctx, cancel := context.WithTimeout(context.Background(), time.Minute)
defer cancel()
c, _, err := websocket.Dial(ctx, "ws://localhost:8080", nil)
if err != nil {
log.Fatal(err)
}
defer c.CloseNow()
_, _, err = c.Reader(ctx)
if websocket.CloseStatus(err) != websocket.StatusNormalClosure {
log.Fatalf("expected to be disconnected with StatusNormalClosure but got: %v", err)
}
}func Dial(ctx context.Context, u string, opts *DialOptions) (*Conn, *http.Response, error)
Dial performs a WebSocket handshake on url.
The response is the WebSocket handshake response from the server. You never need to close resp.Body yourself.
If an error occurs, the returned response may be non nil. However, you can only read the first 1024 bytes of the body.
This function requires at least Go 1.12 as it uses a new feature in net/http to perform WebSocket handshakes. See docs on the HTTPClient option and https://github.com/golang/go/issues/26937#issuecomment-415855861
URLs with http/https schemes will work and are interpreted as ws/wss.
Example
{
ctx, cancel := context.WithTimeout(context.Background(), time.Minute)
defer cancel()
c, _, err := websocket.Dial(ctx, "ws://localhost:8080", nil)
if err != nil {
log.Fatal(err)
}
defer c.CloseNow()
err = wsjson.Write(ctx, c, "hi")
if err != nil {
log.Fatal(err)
}
c.Close(websocket.StatusNormalClosure, "")
}func NetConn(ctx context.Context, c *Conn, msgType MessageType) net.Conn
NetConn converts a *websocket.Conn into a net.Conn.
It's for tunneling arbitrary protocols over WebSockets. Few users of the library will need this but it's tricky to implement correctly and so provided in the library. See https://github.com/nhooyr/websocket/issues/100.
Every Write to the net.Conn will correspond to a message write of the given type on *websocket.Conn.
The passed ctx bounds the lifetime of the net.Conn. If cancelled, all reads and writes on the net.Conn will be cancelled.
If a message is read that is not of the correct type, the connection will be closed with StatusUnsupportedData and an error will be returned.
Close will close the *websocket.Conn with StatusNormalClosure.
When a deadline is hit and there is an active read or write goroutine, the connection will be closed. This is different from most net.Conn implementations where only the reading/writing goroutines are interrupted but the connection is kept alive.
The Addr methods will return the real addresses for connections obtained from websocket.Accept. But for connections obtained from websocket.Dial, a mock net.Addr will be returned that gives "websocket" for Network() and "websocket/unknown-addr" for String(). This is because websocket.Dial only exposes a io.ReadWriteCloser instead of the full net.Conn to us.
When running as WASM, the Addr methods will always return the mock address described above.
A received StatusNormalClosure or StatusGoingAway close frame will be translated to io.EOF when reading.
Furthermore, the ReadLimit is set to -1 to disable it.
Types
type AcceptOptions
AcceptOptions represents Accept's options.
type AcceptOptions struct {
// Subprotocols lists the WebSocket subprotocols that Accept will negotiate with the client.
// The empty subprotocol will always be negotiated as per RFC 6455. If you would like to
// reject it, close the connection when c.Subprotocol() == "".
Subprotocols []string
// InsecureSkipVerify is used to disable Accept's origin verification behaviour.
//
// You probably want to use OriginPatterns instead.
InsecureSkipVerify bool
// OriginPatterns lists the host patterns for authorized origins.
// The request host is always authorized.
// Use this to enable cross origin WebSockets.
//
// i.e javascript running on example.com wants to access a WebSocket server at chat.example.com.
// In such a case, example.com is the origin and chat.example.com is the request host.
// One would set this field to []string{"example.com"} to authorize example.com to connect.
//
// Each pattern is matched case insensitively with path.Match (see
// https://golang.org/pkg/path/#Match). By default, it is matched
// against the request origin host. If the pattern contains a URI
// scheme ("://"), it will be matched against "scheme://host".
//
// Please ensure you understand the ramifications of enabling this.
// If used incorrectly your WebSocket server will be open to CSRF attacks.
//
// Do not use * as a pattern to allow any origin, prefer to use InsecureSkipVerify instead
// to bring attention to the danger of such a setting.
OriginPatterns []string
// CompressionMode controls the compression mode.
// Defaults to CompressionDisabled.
//
// See docs on CompressionMode for details.
CompressionMode CompressionMode
// CompressionThreshold controls the minimum size of a message before compression is applied.
//
// Defaults to 512 bytes for CompressionNoContextTakeover and 128 bytes
// for CompressionContextTakeover.
CompressionThreshold int
// OnPingReceived is an optional callback invoked synchronously when a ping frame is received.
//
// The payload contains the application data of the ping frame.
// If the callback returns false, the subsequent pong frame will not be sent.
// To avoid blocking, any expensive processing should be performed asynchronously using a goroutine.
OnPingReceived func(ctx context.Context, payload []byte) bool
// OnPongReceived is an optional callback invoked synchronously when a pong frame is received.
//
// The payload contains the application data of the pong frame.
// To avoid blocking, any expensive processing should be performed asynchronously using a goroutine.
//
// Unlike OnPingReceived, this callback does not return a value because a pong frame
// is a response to a ping and does not trigger any further frame transmission.
OnPongReceived func(ctx context.Context, payload []byte)
}Fields
Subprotocols []stringSubprotocols lists the WebSocket subprotocols that Accept will negotiate with the client. The empty subprotocol will always be negotiated as per RFC 6455. If you would like to reject it, close the connection when c.Subprotocol() == "".
InsecureSkipVerify boolInsecureSkipVerify is used to disable Accept's origin verification behaviour.
You probably want to use OriginPatterns instead.
OriginPatterns []stringOriginPatterns lists the host patterns for authorized origins. The request host is always authorized. Use this to enable cross origin WebSockets.
i.e javascript running on example.com wants to access a WebSocket server at chat.example.com. In such a case, example.com is the origin and chat.example.com is the request host. One would set this field to []string{"example.com"} to authorize example.com to connect.
Each pattern is matched case insensitively with path.Match (see https://golang.org/pkg/path/#Match). By default, it is matched against the request origin host. If the pattern contains a URI scheme ("://"), it will be matched against "scheme://host".
Please ensure you understand the ramifications of enabling this. If used incorrectly your WebSocket server will be open to CSRF attacks.
Do not use * as a pattern to allow any origin, prefer to use InsecureSkipVerify instead to bring attention to the danger of such a setting.
CompressionMode CompressionModeCompressionMode controls the compression mode. Defaults to CompressionDisabled.
See docs on CompressionMode for details.
CompressionThreshold intCompressionThreshold controls the minimum size of a message before compression is applied.
Defaults to 512 bytes for CompressionNoContextTakeover and 128 bytes for CompressionContextTakeover.
OnPingReceived func(ctx context.Context, payload []byte) boolOnPingReceived is an optional callback invoked synchronously when a ping frame is received.
The payload contains the application data of the ping frame. If the callback returns false, the subsequent pong frame will not be sent. To avoid blocking, any expensive processing should be performed asynchronously using a goroutine.
OnPongReceived func(ctx context.Context, payload []byte)OnPongReceived is an optional callback invoked synchronously when a pong frame is received.
The payload contains the application data of the pong frame. To avoid blocking, any expensive processing should be performed asynchronously using a goroutine.
Unlike OnPingReceived, this callback does not return a value because a pong frame is a response to a ping and does not trigger any further frame transmission.
type CloseError
CloseError is returned when the connection is closed with a status and reason.
Use Go 1.13's errors.As to check for this error. Also see the CloseStatus helper.
type CloseError struct {
Code StatusCode
Reason string
}Fields
Code StatusCodeReason string
func Error) Error() string
type CompressionMode
CompressionMode represents the modes available to the permessage-deflate extension. See https://tools.ietf.org/html/rfc7692
Works in all modern browsers except Safari which does not implement the permessage-deflate extension.
Compression is only used if the peer supports the mode selected.
type CompressionMode inttype Conn
Conn represents a WebSocket connection. All methods may be called concurrently except for Reader and Read.
You must always read from the connection. Otherwise control frames will not be handled. See Reader and CloseRead.
Be sure to call Close on the connection when you are finished with it to release associated resources.
On any error from any method, the connection is closed with an appropriate reason.
This applies to context expirations as well unfortunately. See https://github.com/nhooyr/websocket/issues/242#issuecomment-633182220
type Conn struct {
// contains filtered or unexported fields
}func Close(code StatusCode, reason string) (err error)
Close performs the WebSocket close handshake with the given status code and reason.
It will write a WebSocket close frame with a timeout of 5s and then wait 5s for the peer to send a close frame. All data messages received from the peer during the close handshake will be discarded.
The connection can only be closed once. Additional calls to Close are no-ops.
The maximum length of reason must be 125 bytes. Avoid sending a dynamic reason.
Close will unblock all goroutines interacting with the connection once complete.
func CloseNow() (err error)
CloseNow closes the WebSocket connection without attempting a close handshake. Use when you do not want the overhead of the close handshake.
func CloseRead(ctx context.Context) context.Context
CloseRead starts a goroutine to read from the connection until it is closed or a data message is received.
Once CloseRead is called you cannot read any messages from the connection. The returned context will be cancelled when the connection is closed.
If a data message is received, the connection will be closed with StatusPolicyViolation.
Call CloseRead when you do not expect to read any more messages. Since it actively reads from the connection, it will ensure that ping, pong and close frames are responded to. This means c.Ping and c.Close will still work as expected.
This function is idempotent.
func Ping(ctx context.Context) error
Ping sends a ping to the peer and waits for a pong. Use this to measure latency or ensure the peer is responsive. Ping must be called concurrently with Reader as it does not read from the connection but instead waits for a Reader call to read the pong.
TCP Keepalives should suffice for most use cases.
Example
{
ctx, cancel := context.WithTimeout(context.Background(), time.Minute)
defer cancel()
c, _, err := websocket.Dial(ctx, "ws://localhost:8080", nil)
if err != nil {
log.Fatal(err)
}
defer c.CloseNow()
ctx = c.CloseRead(ctx)
for range 5 {
err = c.Ping(ctx)
if err != nil {
log.Fatal(err)
}
}
c.Close(websocket.StatusNormalClosure, "")
}func Read(ctx context.Context) (MessageType, []byte, error)
Read is a convenience method around Reader to read a single message from the connection.
func Reader(ctx context.Context) (MessageType, io.Reader, error)
Reader reads from the connection until there is a WebSocket data message to be read. It will handle ping, pong and close frames as appropriate.
It returns the type of the message and an io.Reader to read it. The passed context will also bound the reader. Ensure you read to EOF otherwise the connection will hang.
Call CloseRead if you do not expect any data messages from the peer.
Only one Reader may be open at a time.
If you need a separate timeout on the Reader call and the Read itself, use time.AfterFunc to cancel the context passed in. See https://github.com/nhooyr/websocket/issues/87#issue-451703332 Most users should not need this.
func SetReadLimit(n int64)
SetReadLimit sets the max number of bytes to read for a single message. It applies to the Reader and Read methods.
By default, the connection has a message read limit of 32768 bytes.
When the limit is hit, reads return an error wrapping ErrMessageTooBig and the connection is closed with StatusMessageTooBig.
Set to -1 to disable.
func Subprotocol() string
Subprotocol returns the negotiated subprotocol. An empty string means the default protocol.
func Write(ctx context.Context, typ MessageType, p []byte) error
Write writes a message to the connection.
See the Writer method if you want to stream a message.
If compression is disabled or the compression threshold is not met, then it will write the message in a single frame.
func Writer(ctx context.Context, typ MessageType) (io.WriteCloser, error)
Writer returns a writer bounded by the context that will write a WebSocket message of type dataType to the connection.
You must close the writer once you have written the entire message.
Only one writer can be open at a time, multiple calls will block until the previous writer is closed.
type DialOptions
DialOptions represents Dial's options.
type DialOptions struct {
// HTTPClient is used for the connection.
// Its Transport must return writable bodies for WebSocket handshakes.
// http.Transport does beginning with Go 1.12.
HTTPClient *http.Client
// HTTPHeader specifies the HTTP headers included in the handshake request.
HTTPHeader http.Header
// Host optionally overrides the Host HTTP header to send. If empty, the value
// of URL.Host will be used.
Host string
// Subprotocols lists the WebSocket subprotocols to negotiate with the server.
Subprotocols []string
// CompressionMode controls the compression mode.
// Defaults to CompressionDisabled.
//
// See docs on CompressionMode for details.
CompressionMode CompressionMode
// CompressionThreshold controls the minimum size of a message before compression is applied.
//
// Defaults to 512 bytes for CompressionNoContextTakeover and 128 bytes
// for CompressionContextTakeover.
CompressionThreshold int
// OnPingReceived is an optional callback invoked synchronously when a ping frame is received.
//
// The payload contains the application data of the ping frame.
// If the callback returns false, the subsequent pong frame will not be sent.
// To avoid blocking, any expensive processing should be performed asynchronously using a goroutine.
OnPingReceived func(ctx context.Context, payload []byte) bool
// OnPongReceived is an optional callback invoked synchronously when a pong frame is received.
//
// The payload contains the application data of the pong frame.
// To avoid blocking, any expensive processing should be performed asynchronously using a goroutine.
//
// Unlike OnPingReceived, this callback does not return a value because a pong frame
// is a response to a ping and does not trigger any further frame transmission.
OnPongReceived func(ctx context.Context, payload []byte)
}Fields
HTTPClient *http.ClientHTTPClient is used for the connection. Its Transport must return writable bodies for WebSocket handshakes. http.Transport does beginning with Go 1.12.
HTTPHeader http.HeaderHTTPHeader specifies the HTTP headers included in the handshake request.
Host stringHost optionally overrides the Host HTTP header to send. If empty, the value of URL.Host will be used.
Subprotocols []stringSubprotocols lists the WebSocket subprotocols to negotiate with the server.
CompressionMode CompressionModeCompressionMode controls the compression mode. Defaults to CompressionDisabled.
See docs on CompressionMode for details.
CompressionThreshold intCompressionThreshold controls the minimum size of a message before compression is applied.
Defaults to 512 bytes for CompressionNoContextTakeover and 128 bytes for CompressionContextTakeover.
OnPingReceived func(ctx context.Context, payload []byte) boolOnPingReceived is an optional callback invoked synchronously when a ping frame is received.
The payload contains the application data of the ping frame. If the callback returns false, the subsequent pong frame will not be sent. To avoid blocking, any expensive processing should be performed asynchronously using a goroutine.
OnPongReceived func(ctx context.Context, payload []byte)OnPongReceived is an optional callback invoked synchronously when a pong frame is received.
The payload contains the application data of the pong frame. To avoid blocking, any expensive processing should be performed asynchronously using a goroutine.
Unlike OnPingReceived, this callback does not return a value because a pong frame is a response to a ping and does not trigger any further frame transmission.
type MessageType
MessageType represents the type of a WebSocket message. See https://tools.ietf.org/html/rfc6455#section-5.6
type MessageType intfunc String() string
type StatusCode
StatusCode represents a WebSocket status code. https://tools.ietf.org/html/rfc6455#section-7.4
type StatusCode int